Based on Events and Event Handler
function Popup()
{
newPopObj = new Object();
newPopObj.onEvent = function ()
{
phone.mmi.Host.dispatchEvent(new phone.mmi.events.HostEvent(phone.mmi.Host.__get__ON_WIDGET_EMSG_DELIVERED(), ""));
//make ur mc visible
};
_root.ExtendedEvents.onWidgetEmsgDelivered.addListener(newPopObj);
_root.ExtendedEvents = ExtendedEvents;
newPopObj2 = new Object();
newPopObj2.onEvent = function (_arg1)
{
phone.mmi.Host.dispatchEvent(new phone.mmi.events.HostEvent(phone.mmi.Host.__get__ON_WIDGET_EMSG_DESTROY(), _arg1));
//When u get a msg this is called. So make your mc play or show notif.
};
_root.ExtendedEvents.onWidgetEmsgDestroy.addListener(newPopObj2);
_root.ExtendedEvents = ExtendedEvents;
} // End of the function
setInterval(Popup, 1000);
Use this function in your mod! :)
function Popup()
{
newPopObj = new Object();
newPopObj.onEvent = function ()
{
phone.mmi.Host.dispatchEvent(new phone.mmi.events.HostEvent(phone.mmi.Host.__get__ON_WIDGET_EMSG_DELIVERED(), ""));
//make ur mc visible
};
_root.ExtendedEvents.onWidgetEmsgDelivered.addListener(newPopObj);
_root.ExtendedEvents = ExtendedEvents;
newPopObj2 = new Object();
newPopObj2.onEvent = function (_arg1)
{
phone.mmi.Host.dispatchEvent(new phone.mmi.events.HostEvent(phone.mmi.Host.__get__ON_WIDGET_EMSG_DESTROY(), _arg1));
//When u get a msg this is called. So make your mc play or show notif.
};
_root.ExtendedEvents.onWidgetEmsgDestroy.addListener(newPopObj2);
_root.ExtendedEvents = ExtendedEvents;
} // End of the function
setInterval(Popup, 1000);